Extremescale visualization and simulation

Primary tabs

  1. Real time microscopic simulation, generation, animation and rendering  of crowds with varied characters using the GPU.
  2. Parallel simulation  and visualization of large crowds using  HPC heterogeneous clusters.

Summary

Simulation and visualization in real time of large crowds with varied animated characters. These are explored from several fronts

  • Computer Graphics:
    • Generation of diverse characters (GoD)
    • Animation variety and transfer
    • Level of Detail (LoD)
  • Agent Inteligence:
    • Effective search of neighbours
    • Collision avoidance
    • Physical,  psicological and cultural characteristics of agents
    • Optimal navigation
  • Parallelism:
    • Simulation with one node parallelism
    • Simulation on a cluster
    • Generating visualization in HPC heterogeneous clusters
    • Diverse interactive graphical clients
  • Real data and learning:
    • Using real trajectories
    • From video
  • Real environments:
    • OpenStreetMaps

 

 

Objectives

Real time microscopic simulation, generation, animation and rendering  of crowds with varied characters using the GPU and heterogeneous architectures.

    • ISAAC RUDOMIN's picture
    • Contact
    • ISAAC RUDOMIN
    • Senior Researcher
    • Tel: +34 934137641